Matches
Reviewed Tab 1- Route
- App bar → tab 1
- Opens
- Fixture window · Player window (from a player hit)
How the screens stack. Tabs sit in the bottom bar; everything below a tab is pushed over it and returns with Back.
The landing tab and the only place a fixture can be opened from.
The deepest surface in the app. Seven tabs, two of which only exist once the ball has rolled — Statistics and Timeline are hidden on a fixture that has not kicked off.
One window with three doors. It is the only screen in the app that prices a single player's prop.
One window, seventeen screens. The shell holds the subject switch and the market rail; below it is every market it can show — eleven for the match, five more per team. Each market reshapes the same window rather than opening a new one.
od/market-view.html.The app-wide pick feed. Three exploration boards tried different card shapes before this one landed.
The largest area: a tab, a window, seven screens inside it and five sheets. Hero and Tribu boards share one layout and differ only in who may post.
One tab, two modes, switched by a segmented control at the top. They are separate screens in practice — different data, different controls, no shared layout.
Two sheets that sit outside the tab stack. The slip is reachable from every surface that can add a pick.
Confirmed absent, not merely thin. Nothing in the prototype gates a feature behind a purchase or stores a user preference outside a clan.